Introduction
The video gaming industry is still been plagued with the non existence of true ownership when it comes to in-game assets. According to NewsZoo The World’s 2.7 Billion Gamers Will Spend $159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023. This is coming after $87 billion was spent in 2019 by gamers to purchase in-game assets which they have no true ownership over.
In-game assets has been one of the top revenue base of video gaming company as most games has adopted the Free-to-Play model with high demands for in-game assets. According to Forbes out of Fortnite’s $2.4 billion of revenue, over one billion was generated through the sale of in-game items. Gamers are spending billions of dollars yearly to purchase in-game assets with little or no real ownership right over it.
Citizen Finance: Metalands as a First-person shooter game will provide support for 100% ownership of in-game assets. The platform will allow players to withdraw and sell their in-game assets on secondary marketplace, gift it out to friends, stake it on decentralized pool to earn CIFI token or use it as collateral on lending protocol.
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